![]() It’s hard to recommend Bridge Constructor: The Walking Dead as a must-have purchase, but you should consider picking it up if you enjoyed the previous games and don’t mind tackling hellish problems.This guide is just screenshot collection of my solutions that all worked for convoy runs. Unfortunately though, the difficulty is on another level as a result and that is definitely off-putting, to the point where you’ll not want to replay any of it to make improvements – that’s if you even get through the levels in the first place. ![]() Killing walkers by conjuring up weird contraptions is fun, while the new hero commands add a whole extra layer to the strategic affair. Although, to be fair, that’s probably a sign the art department has done a decent job of creating a post-apocalyptic setting, so you can’t hold it against Clockstone.īridge Constructor: The Walking Dead on Xbox One and Xbox Series X|S has taken on a huge, well-known franchise and managed to gel it with the architecture-based problems better than you’d imagine. What’s worse is the gritty, angular art style of everything going on and the grim locations really confound that gloomy mood it’ll put you in. Furthermore, the requirements to earn a badge of honour – usually by using very few resources – seem utterly impossible, which hampers replayability a bit. Trial and error is expected, with minor structural tweaks to find the solution, but in this instalment, getting the foundations is painstaking. It’s worrying how long I was stumped with some of the earlier puzzles, let alone the tougher ones later that seem unfathomable. There could be a need for multiple structures and well-aimed grenades or shots, which leads to too many variables in places. The ‘heroes’ can also handle themselves if necessary as they are able to kill walkers in certain situations – clearing out the stragglers you miss.Įven experienced builders familiar with the series will struggle at the sheer complexity involved in some levels. ![]() These can help cause absolute carnage and, when a plan comes together, there’s a sadistic feeling of joy as the ragdoll bodies are flung all over the place. What’s great though is the inclusion of Eugene’s walker-attracting dolls, Daryl’s arrows, and one of the new character’s penchant for grenades. The simplest example is a directional input to climb ladders or to venture towards, and the pressing of a switch. You see, the survivors involved in a level may need to be given commands at certain points while simulating your contraptions. That part has been done before though, so it’s fortunate that Bridge Constructor: The Walking Dead brings in the heroes to add an extra dimension. Through the handy in-game guide, you’ll learn the power of the triangle – the strongest of all shapes – and other tips regarding construction in general. Weight is crucially important in these physics-based puzzles, requiring you to build something strong enough to support the assets safely, but not too overbearing that the structure itself cannot be supported. The tools available for construction are the trusty trio of wood, steel and cable, with steel offering the most sturdiness and heaviest. In each area, there will be specific zones to build within and a very limited amount of nodes to build upon. Deciding what structures to build comes after figuring out what threats there are, meaning there’s often a need to create a safe passage and some crafty traps to thin the horde to progress. The difference here is that you’re trying to navigate a rather bleak apocalyptic world, filled with dangers from walkers, other desperate survivors, and deadly obstacles – and it blends together surprisingly well. The exception to that is Eugene however, whose lines have been written so impeccably you will no doubt read them in his voice within your mind.Īs for the predicaments at hand, well, the core Bridge Constructor principles remain, with the idea throughout being to design various structures from scratch to reach a specific point in a level. To really captivate the audience, the writing has to be far more intriguing and needs to make you care for the characters, which it doesn’t quite manage. That’s mainly due to the nature of almost every bit of storytelling coming in text-based dialogue between characters. Sure, it incorporates familiar faces like Daryl, Eugene and Michonne, alongside a handful of less interesting survivors such as Miles and Naomi, but you won’t be all that fussed about the happenings.
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